How To Get More Material Slots In 3ds Max

  
How To Get More Material Slots In 3ds Max 4,3/5 4242 reviews

Mostly I need this for making atlas map page with PBR materials, and only the diffuse channel does a un-modified transfer from one uvw channel to another. If I could batch swap different channels, say specular level or normal, or metalness (IOR) map slots, with diffuse map slot it could solve a lot of problems and save a lot of time. The UI should mimic the material editor in 3ds Max and any change of a setting will be immediately reflected in the material editor (except name changes, which require the user to select a new material in the material editor and then reselect the original material). Below is an image of what the settings look like in the FSX Shader Tool.




Today i would like to you present a simple way for generate a snowfall from snow particles system.Snow particles system is similar to spray but now has additional control of render.This particles system often use in different types of games and animation simply.Now, we learn snowfall step by step.

NOTE : Viewport count, Flake size, Speed and variation setting may be different as per scene. It is also depend on Distance between Object and Camera or Ground or etc.
FOLLOW THIS STEP FOR SNOWFALL
  • First, From create panel drop-down list select PARTICLES SYSTEM and click on SNOW from different types of particles system and Drag in to view port and must give its Arrow direction to ward bottom side for falling of particles to bottom side.In modify panel change its settings as per image below.



Now, particles system work finish and we go for its material for looking real snowfall. (Setting as per below image )


We change diffuse and ambient color white because real snowfall also looking approx white and specular level and its glossiness amount change to 0 (zero). Go to Extended parameters click on FALLOFF OUT because our snowfall properties is fade out from center to outside and its type change to FILTER.
Give GRADIENT map to OPACITY MAP for fade color position from white to grey and also instant copy to self illumination and change illumination color to light grey. (As per above image )


How To Get More Material Slots In 3ds Max

Change color #1, #2 and #3 to Black, Light gray and White and Change setting of Gradient type to RADIAL.

How To Get More Material Slots In 3ds Max Free

Render the scene and enjoy animation of like real snow fall.
KEEP LEARNING WITH US.
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